Bill S-268 and the Fight Over First Nations Gaming Jurisdiction
A Senate bill would put First Nations on the same jurisdictional footing as the provinces — a structural change with no real precedent in Canadian gaming law.
Few legislative proposals would reshape a national gaming market as fundamentally as Bill S-268. The Senate public bill, which would amend both the Criminal Code and the Indian Act, seeks to recognize a First Nation's authority to license, conduct, and manage gaming on and from its own lands — placing First Nations, for the first time, on jurisdictional footing comparable to the provinces. For an industry built on the premise that gaming authority flows exclusively through provincial governments, that is not a tweak. It is a rewrite of the foundation.
The distinction at the heart of the debate is one we lay out in our comparison of U.S. tribal and Canadian First Nations gaming models. In the United States, the Indian Gaming Regulatory Act affirms that tribes possess inherent authority to game, subject to a federal framework and tribal-state compacts. In Canada, no equivalent statute exists. Section 207 of the Criminal Code hands the power to "conduct and manage" gaming to provincial governments, and First Nations have historically had to participate through provincial licences, agreements, and revenue-sharing arrangements rather than through recognized jurisdiction of their own.
What the bill would change
Bill S-268 would carve a lane for First Nations directly into that structure. By amending Section 207, it would allow a First Nation to conduct and manage lottery schemes on its reserve, and by amending the Indian Act it would provide the governance mechanism — band-council authority to make the necessary laws. In plain terms, a First Nation could license and regulate gaming as a matter of its own jurisdiction rather than as a delegated privilege granted by a province.
Sponsors frame this as a recognition of inherent rights rather than a grant of new ones — an acknowledgment that the authority already exists and that federal law has simply failed to make room for it. Critics, including some provincial gaming regulators, raise questions about regulatory consistency, problem-gambling safeguards, and how a patchwork of First Nations jurisdictions would interact with established provincial frameworks and existing operators.
The bill's premise is that First Nations gaming authority is inherent — and that Canadian law, not the right itself, is what has been missing.
Why it keeps returning
Legislation of this kind has surfaced in the Senate more than once, reflecting a persistent gap that market developments keep widening. As provinces move aggressively into online gaming, the stakes of being locked out of jurisdiction rise. The point is not academic. First Nations in several provinces have watched regulated iGaming markets open with revenue-sharing carve-outs negotiated on provincial terms — a arrangement that delivers money but not authority. Recognized jurisdiction would let First Nations set their own terms rather than accept a share of someone else's market.
That contrast is visible in the digital sphere, where the Kahnawake Gaming Commission has spent decades asserting exactly the kind of self-regulatory authority Bill S-268 would formalize in statute. Kahnawake's long-running licensing operation demonstrates both the appetite for First Nations gaming jurisdiction and the legal ambiguity such efforts navigate in the absence of clear federal recognition.
The stakes for the market
If enacted, S-268 would not instantly create a wave of new casinos. Land-based development still requires capital, market demand, and infrastructure. But it would change the negotiating posture of every First Nation at the table. Instead of asking a province for a licence or a share, a First Nation could assert a right — and provinces accustomed to being the sole gatekeepers would have to reckon with a genuine counterparty.
The economic potential is substantial. Existing First Nations gaming operations already generate significant revenue under provincial frameworks; Saskatchewan's model, examined in our coverage of the SIGA expansion, channels casino proceeds into a First Nations trust that funds community development across the province. Recognized jurisdiction could let First Nations capture more of that value directly and design gaming policy around their own priorities rather than around a provincial licensing regime.
There are real obstacles beyond the Senate floor. A Senate public bill is not government legislation, and bills of this kind frequently die on the order paper when a session ends or Parliament is dissolved — which is part of why the proposal has had to be reintroduced across sessions rather than advancing in a single clean run. Provincial governments, which stand to lose their monopoly gatekeeping role, are natural sources of resistance, and the constitutional questions the bill raises about the division of powers between Ottawa, the provinces, and First Nations are the kind that invite prolonged legal and political argument. Supporters counter that the reconciliation commitments successive federal governments have made create pressure to act, and that the status quo — in which First Nations generate gaming revenue without holding gaming authority — is increasingly difficult to defend on principle.
For now, S-268 remains a proposal working its way through the deliberate machinery of the Senate rather than settled law, and its ultimate fate is uncertain. But its recurrence signals a structural pressure that will not dissipate. As Canada's gaming market digitizes and expands, the mismatch between First Nations' economic participation and their legal authority grows harder to ignore. Whether or not this particular bill becomes law, the question it poses — who holds the right to conduct gaming on First Nations land — is one Canadian gaming policy will eventually have to answer.